Since Seraphim society is built around "feeling" each other empathetically, Seraphim warriors are no longer able to associate with the rest of Seraphim society. But becoming a warrior exacts a much heavier price than the simple loss of emotion. ![]() Once a Seraphim loses its connection to The Way, they transform into emotionless killing machines. The results of this action are immediate and extreme. In order to wage war, the Seraphim utilize warriors that have agreed to permanently sever their connection to The Way. A legion of Seraphim units can be seen emerging through the rift in the intro sequence, jumpstarting the events of the game's plot.īecause of their close connection to The Way, and the extreme empathic feelings that arise from that connection, the Seraphim are physically incapable of harming another sentient being. When Black Sun was deployed by the UEF, it created a rift between the Seraphim's realm and humanity's. Their race was long thought to be extinct, but in reality, the colony on Seraphim II was comprised of exiles who believed they could follow The Way without sacrificing the ability to fight. It is the species that the Aeon found on Seraphim II, and who taught them the delicate intricacies of The Way. The map is almost identical to Shiva Prime in the Cybran Campaign, except with the lack of the power coils or drone-deployers.The Seraphim are an alien species introduced in Supreme Commander: Forged Alliance. Shiva Prime also features in Supreme Commander's Multiplayer map selection, housing 3 player-starting positions. Shiva Prime itself could also be seen as a weapon, given that its terraforming ability could strip planetary atmospheres and cause massive natural disasters, eventually rendering worlds lifeless- something that Guage planned to exploit against Altair II. If these power coils are destroyed, Shiva will deploy waves of specialized anti-land 'drones' against it's primary threat, which happened to be Ivan in his confrontation with Gauge. They are among the few specific places protected by the quantum shield, for obvious reasons. This powerful shield is powered simaltaniously by 4 power coils located around the edge of Shiva. Firstly, Shiva has the ability to create an extremely poweful quantum shield, which protects specific places on Shiva from any type of damage known-to-man, which conveniently aided Gauge, as he built specific parts of his base under the quantum shield. Shiva Prime is known to have special defenses made for it, from Ivans confrontation with Commander Gauge over Altair II. Ivan then teleports onto Shiva Prime and successfully defeats Commander Gauge on its surface. Shiva Prime is then first seen as Ivan enters the Quantum Gate to Seraphim VII and bears witness to Commander Gauge launch Shiva Prime into Seraphim VII's upper atmosphere. The Royal Guardians aid Gauge in his campaign to seize Shiva, by ripping data of Shiva Prime's launch sequence. ![]() Brackman, that Shiva Prime is an extremely effective terra-former, that has existed long before the Seraphim. At the start of the Cybran campaign, Ivan is told by Dr. Except Thalia is reminded by Gauge that she 'helped him acquire the last remaining piece of the Shiva Prime puzzle'. Dominic Maddox doesn't even get to know what Shiva Prime is until Ivan shows up at the Coalition Commander Center on Altair II, same with Thalia. Its origin, or even its description, is heavily clouded until the Cybran campaign. Shiva Prime is said to be the cause of the entire Supreme Commander campaign. Brackman, it is far more advanced than any terra-former the Coalition has produced, for it works a lot faster and works on all classes of planets, assuming it has a nearby sun. Shiva Prime is an ancient (to the Supreme Commander 2 standards) planetary ecosynthesizer, said to have existed before even the Seraphim by Dr. ![]() Shiva Prime in the last mission, from above
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